A halfbreed more interested in poking around the Day of Mourning than dealing with border squabbles.

STR 8 -1 Fortitude 13 Max HP 28
CON 16 +3 Reflex 11 Bloodied 14
DEX 10 +0 Willpower 16 Surges/Dy 10
INT 11 +0 AC 16 Surge Value 7
WIS 10 +0 Speed 5
CHA 20 +5 Initiative +0
Acrobatics +1 Arcana +5 Athletics +0 Bluff +10 Diplomacy +6 Dungeoneering +1
Endurance +4 Heal +1 History +5 Insight +1 Intimidate +10 Nature +1
Perception +1 Religion +1 Stealth +1 Streetwise +10 Thievery +1
Misdirected Mark At-Will >Warsong Strike At-Will
Majestic Word Encounter x2 >Burning Spray Encounter
Words of Friendship Encounter >Inspiring Refrain Encounter
Slayer’s Song Daily
  • Languages: Common, Elven, Draconic
  • Race Features: Dilettante, Dual Heritage, Group Diplomacy
  • Class Features: Skill Versatility, Song of Rest, Virtue of Valor, Majestic Word
  • Feats: Ritual Caster, Weapon Proficiency (Halberd)
  • Rituals: Explorer’s Fire, Traveller’s Chant

There are bards who seek out adventure, bards who make up adventure, and Terryn, who cannot escape adventure. Terryn has spent the years after the Day of Mourning quietly researching the draconic prophecy and preparing. He has carefully chased down accounts of other observers of the Mournland veil, trying to piece together what the prophecy means for “the six.”

In combat, Terryn can be found at the center of the warband, where his training as an Brelish Officers combines with his studies of the arcane. Terryn is never far from his precious halberd, kept as a memento from the Last War.


Terryn has kept many old habits from the Irregulars. His obsession with the halberd is one, despite the curious stares it attracts in civil settings. Terryn’s hair is still cropped short, and he is fond of sharp words when things are not moving as fast as he likes. The ill fitting armor has found its way into a secondhand shop, replaced with a well fitted suit of chain and a serviceable grey mantle.

Terryn military affectations are mostly for show, however. His studies have made him less direct, in combat, preferring to confuse and misdirect the enemy while supporting his allies.


Echoes of the Last War (Mini-Campaign) swdunlop